Euchre
Score
You & Partner 0
to 10
Opponents 0
Hand 1
Tricks
Us 0
–
Them 0
Hand 1
Partner DEALER SITTING OUT
Theo DEALER SITTING OUT
Finn DEALER SITTING OUT
You DEALER SITTING OUT
Kitty
Up-card
Trump
D
 

Euchre

You & Partner vs. Theo & Finn — race to 10

Coach adds a tip for your bid and your play — how many trumps you would hold, whether your partner is winning the trick and which of your cards would win it. Change it any time with the Coach button.

HAND COMPLETE

Hand 1

GAME COMPLETE

Table Rules

Euchre — 4 players, 2 partnerships

  • Deal 5 cards to each player from a 24-card deck (9 through Ace only). The next card is turned face-up as the up-card.
  • Round 1: starting left of the dealer, each player may order up the up-card's suit as trump, or pass. If ordered up, the dealer picks up the card and discards one.
  • Round 2 (if everyone passed): each player may name any other suit as trump, or pass. Two full passes throws the hand in.
  • The Jack of the trump suit (right bower) is the highest card in the game. The Jack of the same colour (left bower) is second-highest, and counts as trump.
  • Follow suit if you can — the left bower counts as trump, not its printed suit. If you can't follow, play anything.
  • The player who calls trump may go alone, sitting their partner out for the hand.
  • Makers need 3+ tricks to score: 1 point for 3-4, 2 for all 5 (4 if alone). Fewer than 3 and the defenders score 2 (euchred).
  • First partnership to 10 points wins.