No-Limit Five Card Draw

Take a Seat

Choose your table before the deal.

Blinds $5 / $10 · No-Limit
Pot
$0
You D

How to Play

Five Card Draw · No-Limit · Blinds $5 / $10

Five Card Draw

Every player is dealt five cards face down and antes into the pot via small and big blinds. After a round of betting, each player still in the hand may discard up to three cards and draw replacements. A second round of betting follows, then the best five-card hand at showdown wins the pot.

Betting

No-limit: bet or raise any amount up to your full stack. A raise must be at least as large as the previous bet or raise, unless you're going all-in for less.

The Draw

Discard 0–3 cards. Standing pat (discarding nothing) is a legal, sometimes deliberately deceptive, choice.

Reading the Draw

How many cards an opponent takes is the only public information in this game, and it is most of the skill. Each seat's draw is shown next to them and stays there for the whole hand.

Watch what happens after the draw. Someone who drew three and then bets big has either improved or decided to represent it. Someone who stood pat and then checks may have been drawing dead all along.

The same applies to you, in reverse: standing pat with nothing is a bluff the table can believe, and drawing three with a big pair hides its strength.

The Players

Each computer player has a style, shown under their name: Cautious plays few hands, Caller calls a lot and rarely raises, Bold plays many hands aggressively and bluffs, Sharp is selective and aggressive and sets traps, Steady is in between.

Hand Ranking (high to low)

Royal Flush, Straight Flush, Four of a Kind, Full House, Flush, Straight, Three of a Kind, Two Pair, Pair, High Card.

18+ | Play Responsibly. No real money is wagered, and virtual chips have no real-world cash value. For information and support, visit BeGambleAware.org.

Stats

Settings

Sound effects
Table speedHow long opponents take. Speeds up automatically once you are out of the hand.
Opponent difficulty
Confirm all-inAsks twice before you commit your whole stack.
Four-colour deckDiamonds blue and clubs green, so suits never blur together.
Large cardsBigger ranks and suits in your own hand.
Reduce motionShortens card lifts and fades.
Four-card draw with an aceHouse rule: keep one ace and draw four. Applies from the next hand.

Keyboard

You're Out of Chips

Your stack is empty. Rebuy to keep playing this table.