Indian Rummy
vs OpponentsQuick hands
Rummy is all about building sets and runs before your opponent does. The family runs from fast two player games to longer games played to a target score.
vs OpponentsQuick hands
vs Opponents25–35 min
vs Opponents15–20 min
vs Opponents10–15 min
With a partner15–20 min
vs Opponents10–15 min
Our Rummy games range from a two-player contest in Gin Rummy to partnership play in Canasta. You can build combinations in your hand, add cards to melds on the table, or work with a partner towards seven-card groups. The main differences are who you play against and when you reveal your cards.
| Game | Why play it? | What's different? |
|---|---|---|
| Indian Rummy | 13 cards and a wild joker: build your sequences and declare. | Nothing goes down until you declare. You need two sequences, one of them pure (no joker). Points are bad: each deal stands alone. |
| Classic Rummy | Straightforward Rummy against one, two or three opponents. | Add to any meld and take only the top discard. Aces are low. First to 100 points. |
| Gin Rummy | One opponent: judge when your hand is ready to end the round. | Knock with 10 deadwood points or fewer, or play on for Gin. First to 100. |
| Oklahoma Gin Rummy | Gin with a different knock target every hand. | The first face-up card sets the knock limit. An Ace means Gin only; a Spade doubles the score. |
| Rummy 500 | Use the table’s cards and dig into the discard pile. | Take a buried discard and you take every card above it too. First to 500. |
| Canasta Rummy | Team up with a computer partner and share melds. | Build canastas of seven or more cards. Jokers and 2s are wild. Play to 5,000. |