Forty Thieves Solitaire
Solo15–20 min
There’s a lot more to solitaire than Klondike. Some of these games reward careful planning, others are quick and luck-driven, and all of them are good for a short break.
Solo15–20 min
Solo3–5 min
Solo10–15 min
Solo5–10 min
Solo3–5 min
Solo30+ min
Solo5–10 min
Solo3–5 min
Each Solitaire game offers something a little different. Klondike, FreeCell and Yukon involve moving cards between columns to build foundations, while Spider focuses on completing sequences. Pyramid, TriPeaks and Golf are about clearing cards from the table, each with its own rules.
| Game | Why play it? | What's different? |
|---|---|---|
| Klondike Solitaire | The classic. Uncover hidden cards and plan your moves. | Seven columns and a stock pile. Build down in alternating colours to four foundations. |
| Spider Solitaire | A longer game that rewards planning. | 104 cards in ten columns. Build King-to-Ace runs in one suit. Choose 1, 2 or 4 suits. |
| FreeCell Solitaire | Every card is face up, so you can plan ahead. | Four free cells let you park cards, but space is tight. |
| Pyramid Solitaire | For matching numbers rather than building sequences. | Remove pairs that add up to 13 (Kings on their own) to clear all 28 cards. |
| TriPeaks Solitaire | Quick, and a good run of moves makes all the difference. | Clear three peaks by playing one rank higher or lower, in any suit. |
| Golf Solitaire | Easy to pick up, with a decision on every card. | Seven columns. Play cards one rank higher or lower to clear the layout. |
| Yukon Solitaire | Like Klondike, with more freedom to move cards. | No stock pile. Move face-up groups even when they're out of order. |
| Forty Thieves Solitaire | The toughest challenge here, for players who like to think ahead. | Two decks in ten face-up columns. Build down in suit one card at a time, with one pass through the stock. |
Strategy, small dilemmas and the odd argument about undo.
Stuck halfway through a deal? The habits that quietly lose games, and the quick checks that save them.
Why a fresh deal feels so good the moment you give up on the last one.
Two red sixes, one black seven. Why small choices stay with us, and what replaying a deal teaches you.
Undo, peeking, restarting: with nobody watching, where do you draw the line?